Bet A Lot and Gain Small in Craps


If you decide to use this scheme you really want to have a very large bankroll and remarkable discipline to leave when you acquire a tiny success. For the benefit of this article, an example buy in of $2,000 is used.

The Horn Bet numbers are certainly not looked at as the "winning way to compete" and the horn bet itself has a casino advantage of over twelve percent.

All you are playing is five dollars on the pass line and a single number from the horn. It does not matter whether it is a "craps" or "yo" as long as you bet it consistently. The Yo is more established with players using this approach for obvious reasons.

Buy in for two thousand dollars when you join the table however put only five dollars on the passline and $1 on either the 2, three, 11, or twelve. If it wins, beautiful, if it loses press to two dollars. If it does not win again, press to four dollars and then to $8, then to sixteen dollars and following that add a $1.00 every subsequent bet. Each instance you lose, bet the previous wager plus one more dollar.

Adopting this approach, if for instance after fifteen tosses, the number you chose (11) hasn’t been tosses, you probably should go away. However, this is what possibly could happen.

On the tenth toss, you have a total of $126 in the game and the YO finally hits, you win $315 with a take of one hundred and eighty nine dollars. Now is a great time to march away as it is more than what you entered the table with.

If the YO doesn’t hit until the 20th roll, you will have a total investment of $391 and because your current action is at $31, you come away with $465 with your profit of $74.

As you can see, using this system with only a $1.00 "press," your profit margin becomes tinier the more you gamble on without succeeding. This is why you should go away once you have won or you should bet a "full press" once again and then carry on with the $1.00 mark up with each hand.

Crunch some numbers at home before you try this so you are very adept at when this scheme becomes a non-winning adventure rather than a winning one.

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